Artist Statement:
Learning can be fun is an interactive game geared towards a younger audience. While it may be fun for grades two to four, it is directed more towards Kindergarten to grade 1. I choose to do this interactive game so younger children had something to partake in. As well I wanted them to learn, while not letting it be too much for them to take in. I was inspired to do this piece by some of the younger siblings in my life, and their drive to learn. I always witnessed my brothers and cousins watching games or reading books. As much as they have enjoyed it, there was always this energy to touch or talk with their activity. By creating my interactive game, I feel like I was able to help them partake in their learning experience.
In this game the player has the option to begin their path through ABC’s or 123. If they chose their ABC’s the player will be sent into a scene where they can see and hear the ABC’s individually, followed by a chance to sing. The 123 button moves the player to another scene allowing them to learn the basic numbers from 1 to 10.
I choose to base my backgrounds and colours on ones that were fun and intriguing, but not over baring and distractive. This is due to the fact that it is a learning tool and not just a fun game. The assignment also allowed me to combine both my design and audio, which helps bring it to life. The audio pieces are used as supports to the main message which I believe are key to learning. The audio clips help reinforce the letter, and improve the atmosphere and joy of the game.
Although Learning Can Be Fun works pretty well, I overcame several obstacles to prefect it. Some of my major obstacles included colour, Font, Timing and interactivity Buttons. The colour and font were two areas that needed to work in order to get a clean message across. As I am targeting a younger audience, I needed to make sure that the font and colour would stimulate their minds and keep them interested. Through many trial and errors and help from friends, I was able to achieve this interactive activity.
After completing this assignment I have learned the importance of planning, looking back on notes and how to simplify my thoughts. If it was not for the extra pre-production time that I took to map out my idea with drawings and the program I would have never been able to complete this assignment. Pre mapping allowed me to interpret problems I may have and areas were I needed to go back and look at the Tutorials. This helped me with my buttons, motion tweens, and timing.
If I had one more go of it I would work on my timing with audio and visuals as well as more interactivity for the children. That could be through putting your mouse over a letter or just highlighting certain numbers. In the larger picture I enjoyed doing this assignment and look forward to creating more work at a larger scheme.
Reflection:
In class we were able to watch other student’s assignments. This was a wonderful opportunity to share different creative ideas and show off what we have been working on for so long. This worked out well because we were able to critique the work a bit and share what we really liked. As well the more we looked at assignments, the more I was able to see targeted audiences and how different aspects were used for them. For example, pieces that were suited towards a 14-25 year old market used humour, and mystery. While assignments that had a more seroius message, used timing and bold photos, words etc. After seeing the classes work it also motivated me to continue learning and improve my own work.
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